More News On NCAA Football 11

feb26-ncaa11

The official website for NCAA Football 11 has gone live and includes some new content. The first blog has also been released which list some of the new features that will be in the game, like the gang tackling feature that debuted in Madden 10 and also refs on the field that was also on Madden 10.

Refs on the field
It would be pretty difficult to talk about any of our new gameplay improvements without first calling out the refs on the field. In NCAA11 the refs will be on the field for all of the action, and while the old saying goes that a ref is doing their job when you don’t notice they are there, the mere presence of the guys in stripes give every play a more authentic look and feel.

South Carolina fans can breath easy, unlike real life these refs come equipped with avoidance logic which means that when your quarterback takes off he won’t have to worry about getting dropped by a “12th defender”.

N man Gang Tackles
In years past a gang tackle in NCAA meant that two defenders combined to make the tackle. This year we are leveraging the tackling engine that debuted in Madden last year to allow for true gang tackles in NCAA. As you may recall, this will mean that up to 9 players can be involved in a tackle, and depending on the combination this could lead to defenders stopping a bruising runner dead in his tracks or a pair of offensive linemen coming in to help surge forward for that first down.

Also on the site it states that the demo for NCAA Football will be released in June and the game is slated to release in July.

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MLB 2K10 Perfect Game Contest (RULES)

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For those of you that are looking forward to getting that $1 Million dollar prize from pitching a complete game in MLB 2K10….don’t think it is going to just take a perfect game to do that.  Pasta Padre has posted up the official rules of the contest and below you can see them all.
So just going through nine innings with a no hitter will not cut it….you didn’t think it was going to be that easy did you?
Here are the rules: ALL OF THEM
  • Xbox 360 and PS3 Only
  • Residents of Arizona, Connecticut, Maryland, North Dakota, and Vermont are ineligible
  • Must be 18 years or older
  • The contest beings at the turn of Tuesday March 2nd Pacific Time and runs through May 1st.
  • If there is a winner they will not be announced until June.
  • Must be authorized account holder of the XBL or PSN account logged into while the perfect game is pitched.
  • After completing the perfect game the entry form must be completed here.

A video of the game in its entirety will need to be sent in for verification with the specifics precisely followed below or the entry will be disqualified.
  • Recording must begin at least 5 seconds prior to turning on television and Xbox 360 or PlayStation 3.
  • Recording must show the full boot up sequence of the videogame console.
  • Recording must show the user logged onto PSN/Xbox Live prior to commencement of Perfect Game attempt.
  • Recording must be recorded with sufficient clarity and resolution such that all text displayed upon selecting “Perfect Game Mode” is clearly visible and legible in the recording, along with the button icon which appears during an ‘Accept or decline challenge’ prompt. Prior to attempting to complete and record a Perfect Game, eligible entrants should run a test recording to insure that the recording quality is sufficient. SUBMISSIONS ACCOMPANIED BY LOW QUALITY RECORDINGS WILL BE DISQUALIFIED.
  • Recording must be completely uninterrupted for the entirety of the Perfect Game.
  • Upon the completion of the Perfect Game, a verification code will be displayed on the screen. The video recording must be of sufficient resolution such that the entire screen is visible and the verification code is completely legible.
  • The video recording submission must be transmitted to 2K on a DVD using one of the following file formats: AVI, MPG, MOV, MPG, MPG 2, MP4, WMV, FLV and must be capable of fitting in entirety on a single DVD. Entrants should make two copies, one for submission, and one for their personal records. Sponsor will only accept physical copies of the recording, and all submissions become property of Sponsor. Write your Verification Code, Name, and Gamertag/PSN ID in permanent marker on your submission disc.

In addition to the video recording requirements the following gameplay requirements are necessary to avoid being disqualified.

  • User must be online and logged onto Xbox Live/PSN during the Perfect Game attempt.
  • User must play the game in the Perfect Game Mode under the MLB Today menu option and must use the pitcher set to start for entrant’s team that day under MLB Today menu (entrants cannot substitute a pitcher not scheduled to pitch on that day according to that day’s MLB Today roster).
  • User may not pause or interrupt the game at any time during the entirety of the Perfect Game and may not engage in delaying tactics (for example, standing pitcher on the mound and not throwing a pitch or taking any game action for 60 consecutive seconds).
  • User must throw a perfect game without making any pitching substitutions and must not make any mound visits with their manager during the course of the Perfect Game. Submitted games which include a mound visit shall be immediately disqualified.
  • User must throw the Perfect Game using Total Control Pitching and Total Control Hitting control schemes. These control schemes will automatically be set to default when entering the MLB 2K10 Contest Mode. You may not pause the game and change them during the Perfect Game attempt.

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MLB ‘10 The Show – Franchise Issues And Updates

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With MLB ‘10 The Show dropping in stores this past Tuesday, the team over at SCEA have been on top of things with issues that have been reported by users to them.  Operation Sports has  a list by Kolbe from SCEA and he in fact states the problems that have been brought upon as well as an update to them.

Lucky for you I have it all here to see:

Attendance:
Attendance is not correctly getting reported. In talking with Jeff, he has a fix in mind that is fairly safe but would end up in the actual attendance not mirroring the paid attendance you get in franchise. It would fix the issue where you have 50k+ people attending Spring Training games. This will also fix issues with playoff games and games played in any stadium that isn’t your own.

* UPDATE – This was caused by the stadium select screen being added to franchise, causing the attendance to be reset using the non-franchise logic. The stadium select was previously never used for playoff games, so it didn’t handle that situation. This is fixed and it also fixes the issue with spring training games showing the attendance as if they were in their home stadium.

Trade Waivers:
Users can claim anyone off of trade waivers – CPU teams will never pull them back.

* UPDATE – fixed this one – a simple fix that will prevent user teams from simply claiming everyone that was passed through trade waivers.

No Contract:
Players can get into a state where they have no contract.

* UPDATE – As soon as a player was placed on release waivers, his contract was cleared. Then if he was claimed, he didn’t have a contract. It was also clearing his 40-man roster status, which is what was causing him to go to AAA instead of the MLB team. Have a fix for this.

Player Potential:
Looks like a fairly bad miscommunication ended up with us having some seriously out of whack potentials. This will be corrected with the next roster download (Monday)

* UPDATE – Lorne is taking care of this – will be fixed with a roster update.

Multi Closer issue:
If a CPU team has 2 closers (one acquired in a trade) – they will always send one down to AAA.

* UPDATE – It would just look at the closers and see that they had more than they needed so they’d send one down, but they wouldn’t look to see if they could send down a reliever instead and keep the 2nd closer in the bullpen. Have a fix for this.

Multi Trade players:
Not even sure what the details are on this one, but it looks like sometimes a player is traded and then re-traded or waived. Currently investigating.

* UPDATE – I have a fix for the trades. I’ll not allow a player to be placed on the trading block by the CPU if he has been acquired by a trade recently.

Manual Trade issue:
I’ve seen a few reports of users having trades set to Manual and still having trades done by the CPU. Again, no idea how this is happening and we’re looking for more information.

* UPDATENot sure what’s happening here, we can not get this one to reproduce. Whoever is getting this, please make sure that you don’t have your profile option set to something different than your global setting. If you need to talk to me via PM or IM for further info, please just say the word!

* UPDATE 2 Thanks to tabarnes19 and a couple hours of debugging we have found the issue and have a fix in the works.

If you respond, please please PLEASE do not be noise. We need clear help or silence – we want these things cleared up as much as you do!

If you have any issues and you want to bring it up so SCEA can take a look at it, follow the link here.

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Gridiron Gods Year End Voting Results

Brees
League Commissioner Noah Curran heads to the podium.

Today it is my honor to announce the yearly awards. I am proud to say that our second season has been a great one. We have matured and continued to grow into one of the best Madden leagues around. What really matters is that we have brought together a core of really awesome GM’s, ones that I can personally call friends. With that being said, let’s get to the goods.

Most Valuable Player – Drew Brees – Oakland Raiders
Offensive Player of the Year – Jamarion Bellows – Detroit Lions
Defensive Player of the Year – Wesley Woodyard – Carolina Panthers
Rookie of the Year – Jamarion Bellows – Detroit Lions
Most Improved Team – Chicago Bears – Headstrong
Coach of the Year – Timothious – Dallas Cowboys

Congratulations to all the players and good luck this season!

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NCAA Football 11′ First Look (ESPN)

feb26-ncaa11

Jon Robinson, the video game guru over at ESPN.Com has just put up a report on NCAA Football 11.  This is the first look and probably the first information out on the game.  He goes on to talk about things that have been added into the game. 

The features in this coming years title is that of what the fans wanted to see in the game.

“This is all stuff the fans and the community have been asking for,” says Kiniry. “It’s fun to finally be able to say, ‘You wanted this? Got it.’”

Some points covered in the article are: Gang Tackles, Auto Save, Auto Load Rosters, Formation Subs, New Equipment, Single Bowl Season, Dynamic Conference Logos and numbers on helmets.

You can read the full article here.

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Developer Walkthrough: MLB 2K10 (G4TV.Com)

feb26-mlb2k10

G4TV.Com has posted up a developer walkthrough of the MLB 2K10. They talked with 2K Developers Sean Bailey and Jonathan Rivera.

To better prepare you for what this year’s installment brings to the plate, we brought in 2K developers Sean Bailey and Jonathan Rivera to intentionally walk us through the game’s new hitting/pitching mechanics, new presentation elements and general design improvements. So step up and hit play.

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